Total War: WARHAMMER - manual

Total War: WARHAMMERManual

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Welcome to the Total War: WARHAMMER web manual.

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Warnings & Ratings

Important Health Warning About Playing Video Games

Photosensitive Seizures

A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.

These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.

Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued. If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

Precautions to take during use

  • Sit a good distance away from the monitor.
  • Avoid playing if you are tired or have not had much sleep.
  • Make sure that the room in which you are playing is well lit.
  • Rest for at least 10 to 15 minutes per hour while playing a video game.
ESRB: T PEGI: 16

Total War, Games Workshop, Creative Assembly, SEGA

© Copyright Games Workshop Limited 2016. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Originally developed by Creative Assembly. Originally published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trade marks or trade marks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. Developed for and published on Linux by Feral Interactive Ltd. Linux® is the registered trademark of Linus Torvalds in the U.S. and other countries. Feral and the Feral logo are trademarks of Feral Interactive Ltd. All other trademarks, logos and copyrights are property of their respective owners.

1

Introduction

The Game of Fantasy Battles

Life in the Old World is harsh and unforgiving. The Winds of Magic scour the lands, from the highest, gnarled peaks to the deepest, dankest caverns in the bowels of the earth; beasts once docile turn savage and disturbed, and seemingly innocuous forests become twisted and treacherous. Chaos is made manifest. All are affected. Nothing is safe.

Despite this, the world of men – the Empire – stands in opposition, with the newly elected Emperor, Karl Franz, its strongest champion. They consign themselves wholesale to the grim business of eternal war. From the highest-ranking general to the lowliest farmer, war consumes and drives all. To add insult to injury, the world itself is against them; great monsters of Chaos descend from the north, insidious Vampire Counts emerge from the east, plotting to usurp the throne, and of course the ever-present Greenskins maraud and raid every inch of embattled land.

Yet men are not entirely alone. The Dwarfen kingdoms, after many years in decline, now fight back against the darkness. Led by their High-King, Thorgrim Grudgebearer, the Dwarfs seek to right every wrong recorded in the Dammaz Kron, the ancient book of Dwarfen grudges. It is a mammoth task, but one Thorgrim sees as crucial to restoring the Dwarf Empire to its former glory.

In every corner of the world, battle standards are raised as the races carry themselves to war eternal for glory and to honor their myriad gods who, if they are watching, will surely feast upon these days until the end of time!

Total War: WARHAMMER

Total War: WARHAMMER is a game of statecraft, expansion, diplomacy, nation management and epic-scale warfare, set against a dense, fantastical backdrop. It is a game of two halves – one half a turn-based strategy campaign game, the other played out in real time on the blasted battlefields of the Old World. Engage in diplomacy, trade, construction, research and exploration in a bid to make your faction the most powerful on the map. Then, when armies clash and battle is joined, command your forces in real time, leading them to victory or defeat.

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Installation

As part of the Steam download process, the game has already been installed on your computer. To start playing the game, read the Getting Started section.

Getting Started

  1. If it is not already running, launch the Steam application.

  2. Select Library.

  3. In the library, select Total War: WARHAMMER, then select Play.

  4. The Total War: WARHAMMER pre-game Options window will appear. Click on the Play button. The game will launch.

  5. After the loading screens, the Main Menu will appear. Select Campaigns.

  6. Select New Campaign.

  7. The Select Race screen will appear. Select a race by clicking on one of the faction crests at the top of the screen, then select Continue.

  8. The Select Lord window will appear. Use the left and right arrows on screen to select a lord. If this is your first time playing, we recommend you select the lord labelled as Faction Leader and tick the Enable Introduction checkbox.

  9. Select Start Campaign.

  10. After the opening video, your chosen faction will meet its sworn enemies in battle. Heed your advisor well and lead your forces to victory!

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Controls

The default keyboard configuration is detailed below; these controls can be customized by selecting OptionsControls from the Main Menu. Please note that the instructions in this manual refer to the default controls. If you have customized your controls, the instructions will no longer apply.

Universal

Toggle Sound Effects Alt + X
Toggle Music Alt + M
Select All Ctrl + A
Select Next .
Select Previous ,
Current Selection Order Cancel Backspace (←)
Standard Ping Ctrl + F5
Chat Panel On Y
Chat Panel Off Escape (esc)
4

Camera

Move Forward Fast Numpad 8
Rotate Up V or +
Rotate Down C or -
Camera Up X or *
Camera Down Z or /
Accelerate Page Up
Decelerate Page Down
Rotate Left Q or Numpad 4
Rotate Right E or Numpad 6
Scroll Left A or Numpad 1
Scroll Right D or Numpad 3
Step Forward W or Numpad 5
Step Back S or Numpad 2
Increase Camera Rotation Shift + Page Up
Decrease Camera Rotation Shift + Page Down
Zoom to Cursor N
Third-person Camera Insert
Toggle Unit Camera Delete
Show Tactical map Tab

Campaign Map

Show Selected Overview 1
Show Garrison 2
Show Unit Recruitment 3
Show Hero Recruitment 4
Show Diplomacy 5
Show Faction 6
Show Finance Panel 7
Show Technologies 8
Show Objectives 9
Show Book of Grudges 0
End Turn Return or Numpad Enter
Toggle Move Speed Space
Disband Current Selection Ctrl + P
Quick Save Ctrl + S
Quick Load Ctrl + L
Toggle Settlement Labels Ctrl + T
Auto-merge Units Ctrl + M
Pan to Capital Home
Default Camera Rotation End
Show Strategic Map Tab
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Battles

Unit/Group Controls
Group/Ungroup Units G
Toggle Locked Group Ctrl + G
Toggle Melee Mode F
Toggle Unit Speed R
Pan to Unit End
Special Ability Slot 1 – 6 Alt + 1 – 6
Create Unit Group 1 – 9 Ctrl + 1 – 9
Create Unit Group 10 Ctrl + 0
Select Unit Group 1 – 9 1 – 9
Select Unit Group 10 0
About Face J
Increase Unit/Group Width Ctrl + Up
Reduce Unit/Group Width Ctrl + Down
Step Unit/Group Backwards Down
Step Unit/Group Forwards Up
Strafe Unit Left Left
Strafe Unit Right Right
Rotate Unit/Group Left Ctrl + Left
Rotate Unit/Group Right Ctrl + Right

Selection Controls
Select All Artillery Units Ctrl + B
Select All Melee Infantry Units Ctrl + I
Select All Cavalry Units Ctrl + C
Select All Missile Infantry Units Ctrl + M
Deselect All Return
Pan to Lord Home
Game/UI Controls
Cycle Battle Speed T
Show Unit Orders Space
Toggle Unit Information I
Toggle UI Visibility K
Toggle UI (with Borders) Alt + K
Toggle Pause P
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Total War Recruits… Start Here

Most orders for campaign map characters and armies, or units in battle, follow a simple pattern of left-click to select and right-click to issue an order. If you’re completely new to strategy games, you’ll find all the assistance you need to conquer, betray and backstab through the in-game advisor and game guide.

There are keyboard shortcuts to help you do things quickly, but Total War: WARHAMMER gives you time to consider and plan your actions. As you become familiar with the game, you’ll gradually master more advanced controls.

Introduction

The introduction is designed specifically to give you a taster of the game world and introduce you to the basic ideas behind Total War: WARHAMMER’s turn-based campaign game and real-time battles. You’ll find it useful to look at the introduction, especially if you are a new player, to learn the basic controls and user interface that help you command your burgeoning empire. Note that you can bypass the introduction by disabling the Enable Introduction checkbox when selecting your Legendary Lord.

Once you’ve completed the introduction, you’ll be able to continue the campaign you’ve begun. You’ll also be ready to fire up a custom or quest battle for some glorious real-time carnage!

The game includes additional features to help your empire-building and warmongering: the advisor and game guide, both of which have been improved for Total War: WARHAMMER.

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Advisor

The in-game advisor is always on hand to help you with the controls and concepts of the game. The advisor monitors how you play and, as you progress, offers guidance about what you’re doing in the game.

By default, you’ll see and hear all advice as you play. You can tweak the settings to reduce the level of advice given, and tailor it to either speech or just on-screen text. As you get more experienced with the game, the advisor takes a back seat and leaves you to your own devices, only offering helpful hints when you use some aspect of the game for the first time.

This time, the advisor is complemented by information panels containing useful information and links to the game guide, where you can find more information or further details about a topic.

Game Guide

The game guide is an online encyclopedia of useful information designed to guide players old and new through the intricacies of Total War: WARHAMMER. To view statistics and gameplay information, you can access the game guide at any time by pressing the F1 key, by pressing the dedicated button on the campaign and battle HUDs, through advisor information panels, or by right-clicking on an individual unit, building, or technology card.

You can also access the encyclopedia outside the game on the Total War: WARHAMMER website.

How to Win

Victory and glory can only be attained through dominance. What you need to do to achieve ultimate victory depends on which race you have selected. All victory conditions have one thing in common: you must seize and control territory by capturing regions and holding or devastating specific provinces.

Objectives will help steer you toward victory. Each faction has a list of unique primary objectives, as well as a number of bonus objectives, inspired by events from the period. These are optional, but do offer faction bonuses if they are completed. Your race’s victory conditions are displayed on the objectives panel. To view them, click on the Objectives button at the bottom of the screen.

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Experienced Total War Players… Start Here

While it’s tempting to throw yourself into the fray, if you’re a Total War veteran you might want to read the What’s New section of this manual below. You’ll find details of the key new game features and improvements that make Total War: WARHAMMER one of the most compelling games in the series.

What’s New?

Total War: WARHAMMER contains several features that are new to the series. You can use magic, Lords, Heroes, flying creatures and mechanised war machines, as well as enormous, terrifying monsters, which will affect both campaigns and battles in new and dramatic ways!

Races and Factions

In Total War: WARHAMMER, you can command one of four races: the Empire, Dwarfs, Greenskins, and Vampire Counts. Each race is split into a number of factions, one of which is playable in the campaign. Each playable faction has a choice of Legendary Lords to serve as its leader, each with his own style of play. For instance, as the Empire, you can choose to play as Emperor Karl Franz, or his Supreme Patriarch, Balthasar Gelt. Non-playable factions belong to races too, such as the Elector Counts, who are part of Karl Franz’s Empire, and the various Vampire Counts not sworn to Mannfred von Carstein.

Magic

In the Old World of Total War: WARHAMMER, magic is manifested in spellcasters’ abilities on the battlefield. Each one has an array of magical spells, ranging from simple bonuses and penalties, to spells that cause direct damage to the foe, such as the “Comet of Casandora” and vortexes that affect everything caught within them, such as the “Curse of da Bad Moon”. A spell can only be cast when there are sufficient “Winds of Magic”. The Winds recharge during the course of a battle, as indicated by the counter in the bottom-right corner of the battlefield.

On the campaign map, placing the mouse cursor over a province shows the strength of the Winds of Magic there, which determines how much magic is available for spellcasters to use and how fast it will recharge. If the Winds are powerful enough, swirling drifts of colorful turbulence will be visible upon the air. When starting a battle, you have the option to wait and gamble on the size of the Winds of Magic pool; it may change in your favor, it may not…

Dwarfs do not use magic as they have no affinity with the Winds, but they have an innate resistance to magic and magical weapons. However, they are able to create powerful runes to augment their warriors and weapons, which gives them similar powers to spellcasters.

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Flying Creatures

Flying creatures and war machines are a brand new addition to the series, exclusive to Total War: WARHAMMER. Great Wyverns and Dragons, hordes of Vampire Bats, Imperial Griffons, and thundering Dwarf Gyrocopters can take the fight to the skies above the battlefield, requiring new tactics to defeat them or use them to your best advantage. Wyverns and Dragons strike terror into their enemies’ hearts as they swoop down upon them, smashing into ranks and sending scores of troops scrambling to get out of the way. However, terrifying though they are, large flying creatures can be easily pinned down and destroyed if caught in melee on the ground, so it’s vital to pull them out and let them regroup just like traditional cavalry after a charge. They are particularly good at harassing flanks and shattering wavering forces, but you should take care to avoid missile attacks, which can easily shoot them out of the sky. Dwarf Gyrocopters cannot land, but carry extremely powerful weapons designed to decimate enemy ranks with high-yield ordnance or vicious steam cannons. However, they too can fall foul of missile units if not deployed prudently.

Monsters

Enormous, terrifying creatures that tower above even the tallest, strongest warriors on the battlefield, monsters such as Giants, Trolls and the fearsome Arachnarok Spiders wreak havoc among their opponents and strike terror into the hearts of nearby enemies, affecting their fighting ability. They can also smash into enemy lines, sending soldiers reeling in all directions.

Although powerful, monsters can be pinned down in melee, and if they spend too long in combat, can eventually be worn down and killed. They are also susceptible to certain types of weapon, like halberds and long spears, cannons, and specialist pieces such as the mighty Trollhammer Torpedo, but are generally able to take a lot more damage than other creatures before they die.

Monsters are great for pinning down units while your other forces maneuver into advantageous positions. Naturally, some are unruly and temperamental, so both friend and foe alike must beware!

10

Lords

Lords are the leaders of races and commanders of your armies on the battlefield. There are two types: Lords and Legendary Lords. The latter are genuine, named characters from the annals of the Old World, steeped in its lore and history. You begin the game by selecting one of your chosen race’s Legendary Lords, a choice that will affect your playing style early in the campaign.

Lords can be upgraded through battles, which give you skill points to spend on skills and upgrades such as new weapons, mounts and battlefield abilities. All of these can be managed through the character details panel. To open the panel, select a Lord, then click on the Character Details button in the bottom-left corner of the screen.

Legendary Lords also trigger narrative quest chains that, if completed, culminate in epic battles and the unlocking of powerful magical artefacts, further developing the Lords.

Heroes

Heroes serve a dual function, acting both as agents on the campaign map and powerful warriors on the battlefield. As campaign agents, they are able to perform useful subterfuge actions, such as assassinating rival Lords and Heroes, or sabotaging enemy settlements or armies. Each Hero also has abilities that passively improve the situation in your own provinces.

On the battlefield, Heroes that have been embedded in armies can use an array of potent magical spells and abilities against their foes. A Lord or Hero is the equivalent of a unit or more of regular troops, due to their power and influence on the field.

Heroes can develop their skills on both the campaign map and the battlefield, earning points that can then be spent on skill upgrades, new abilities, mounts, and magic items, making them more effective in every way.

11

The Underway

The Underway is a vast, sprawling network of tunnels and highways beneath the surface of the Old World, constructed by the Dwarfs during the golden age of their empire. At one time, it spanned the length and breadth of the Old World, enabling the Dwarfs to pass freely beneath mountains and lakes. However, the Underway was also the instrument of the Dwarfs’ undoing; the Greenskins, upon discovering it, harnessed the tactical advantage of the tunnels to launch systematic and devastating attacks on the Dwarfholds. The resulting wars devastated the underground network and trapped the Dwarfs in isolated, fractured mountain redoubts.

These days, the Underway is only a shadow of its former glory, yet still has the potential to connect distant lands with ease, for those who know how to use it. The tunnels are fraught with perils, but the wise Dwarf or Greenskin commander can navigate the highways, broken though they may be, to travel underneath threats which would otherwise be their undoing. However, in its current state, the Underway is not completely undetectable, and those who use it are likely to be intercepted. Armies caught by their enemies in the tunnels will be forced to fight in the dark, broken ruins, beneath the baleful gaze of ancient Dwarf statues.

Dwarf and Greenskin Lords can access and traverse the underway by setting an army’s stance to Use Underway. To change an army’s stance, select the army, place the mouse cursor over the green Situation button in the bottom-left corner of the screen, then select a new stance from the menu that appears.

12

Technical Support

Every effort has been made to make Total War: WARHAMMER as compatible with current hardware as possible. However, if you are experiencing problems when running Total War: WARHAMMER, please read on.

The FAQs for this version of the game can be found by following the link below:

http://support.feralinteractive.com/docs/en/warhammertw/latest/linux/faqs/

Contacting Feral

If the FAQs and/or updates do not solve your problem, then please feel free to contact us via email.

In your email, please include a brief description of the problem you have experienced with Total War: WARHAMMER. We will do our best to help you.

email: linuxsupport@feralinteractive.com

13

Warranty

Please check the warranty information provided by Steam.

Credits

Originally developed by:
Creative Assembly
Originally published by:
SEGA
Linux development by:
Feral Interactive
Linux publishing by:
Feral Interactive
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